![]() * Have a good foundation with the game engine Unity DISCLAIMER * Discuss their interactive works in the context of new media art and/or in relation with mainstream cultural production. * Critically analyze the mechanics of games including their ideological and cultural underpinnings. * Create playable games or prototypes with innovative and expressive gameplays. ![]() Upon completion of the course students will be able to: Projects are team based, coding experience is recommended but not required. The class consists in one long session per week that allows for extended prototyping exercises (mini-jams), technical tutorials, as well as frontal lectures, and in-depth playtesting sessions. In this installment of Experimental Game Design the emphasis is placed on games as social interfaces: from local multiplayer to analog table-top games, from folk and street games to play experiences in alternative contexts (alternative arcade, gallery/museum spaces, urban environments etc…). Time: 09:00AM – 11:50AM + 01:30PM – 04:20PM FridayĮmail address: paolop andrew cmu eduĪ hands-on game design course focused on innovative and expressive forms of gameplay. Carnegie Mellon University – School of Art
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